After a bunch of companies stopped trading with Huawei, the company is preparing for life after that. Most important of them all was Google, whose ban means the Chinese tech giant can’t use Android, Google Play Store, Play Services, and apps like Gmail for its upcoming devices.
As Ars Technica’s breakdown suggests, Huawei might get by in terms of hardware with the help of its HiSilicon subsidiary, and non-US suppliers. However, building a software system that’ll support the physical assembly is a bigger challenge.
A report from The Information notes that the operating system “has had its ups and downs and remains far from ready.” However, reports from Chinesemedia indicate that it’ll launch as early as fall or by the end of the year.
Even if Huawei manages to launch the OS on time, there are plenty of challenges ahead. The company has to ensure developers are ready to support the OS and build apps for leading platforms like Facebook, WhatsApp, Instagram, and a new maps app (since Google Maps isn’t an option). We’ve seen in the past that operating systems like the Windows Phone died because of the lack of apps on the platform.
Huawei recently sent a transcript of founder Ren Zhengfe’s interview with Chinese media in a press release. He said Google’s ban will have an impact on the company, and building a new ecosystem will be tough:
We will try our hand at this. It is not technically difficult to develop an operating system. What is difficult is building an ecosystem. This is a big issue, and we should take it easy.
Another issue the Chinese tech giant is facing is how it can keep up with Android and iOS in terms of features. Plus, it has to ensure that there are regular security updates to patch any vulnerabilities.
“I think for them the biggest concern will be to make sure they remain as transparent to the existing consumers. Huawei is growing fast in markets outside China and that too in the mid to premium segment. These consumer buy devices not just from spec perspective, but from the brand image perspective as well. If they ship their own OS, the biggest concern will be offering an alternative to Google apps and services which will be tough to replace easily,” Tarun Pathak, an analyst at the research firm Counterpoint said.
While Huawei has the capability to do all this, it effectively means the company is being forced to start from square one. Without the existing infrastructure and a proven OS, the company will have a tough road ahead when it comes to wooing customers and to get them to buy its future devices
Xiaomi has become the market leader in India, thanks to their well-priced products in the budget smartphone segment. They are now aiming to replicate that success in the premium flagship space with the Redmi K20-series. The phones will debut in China on May 28, before making their way to India. Here’s everything we know about them.
Like other 2019 flagships, the Redmi K20 Pro will also be powered by the Snapdragon 855 chipset, with RAM options going up to 8GB. It could very well be the cheapest phone in India to house this chipset. Previously leaked benchmarks also indicate UFS 2.1 storage. The entire package will be kept running with the 4,000 mAh battery along with 27W fast charging.
The design could be similar to the Mi 9 flagship, but instead of a notch, the front camera will offer a pop-up mechanism along the top bezel. Also adding to that higher screen-to-body ratio, we will get an in-display fingerprint scanner. This will be a 7th gen scanner that is supposed to have a 100% higher photo-sensitive area and 30% more accurate than the previous generation. Even the total scanning area grows larger by 15%. Other display specifications include a 6.4-inch FHD+ OLED panel with a tall 19.5:9 aspect ratio.
The cameras on the Redmi K20 are going to be an interesting bunch. Selfies will be taken care of by the 20-megapixel pop-up camera. On the back, a triple camera setup is expected to consist of a primary 48-megapixel f/1.7 lens with pixel binning. The leaked spec sheet also indicates the existence of two other cameras at 13-megapixel and 8-megapixel. Those could be for other focal lengths like telephoto and ultrawide.
The Chinese pricing should give us a pretty clear idea of what the Redmi K20 Pro will be priced at in the Indian market. But knowing Xiaomi’s pricing trends, the device should start at about INR 30,000 for the base variant, which is mighty competitive.
However, this raises a few questions about how this will be placed between Xiaomi’s other Snapdragon 855-toting phones. The already launched Mi 9 (that won’t be coming to India) is priced at CNY 2,999 which is about INR 30,000. The Black Shark 2 (a gaming brand partly owned by Xiaomi) will be landing in India on the same date, priced at CNY 3,199. If that wasn’t enough, the Poco F2 is also expected to launch in India in a few months, which will also have similar specs and will ply in the same price segment. It will be interesting to see how Xiaomi avoids product cannibalisation between its sub-brands.
Ever since Facebook’s acquisition of Instagram, the app has received multiple facelifts that added new features such as Stories, video calling, live streaming, audio messages and many more. While all of these have helped users and businesses do better, one feature had been notably missing: sharing links of specific Stories externally.
Currently, the most you can do in this regard is forward a public Story to someone via Direct Messaging. There was no way to direct someone to a specific story from outside of Instagram. That will soon be changing, as unearthed by Jane Manchun Wong, who has had a great track record of uncovering upcoming features on apps.
Based on the screenshot, it seems like the link can be generated once the story is uploaded, by clicking on the 3 dots. You will get the option to ‘copy link’ and ‘share link’. This feature of sharing links to Stories must be in a testing phase currently and will eventually roll out to more users over time, and once it is entirely ready.
For those curious, the link will look something like ‘instagram.com/stories/handle/unique link’. Once the Story expires after 24 hours, the link will redirect to the user’s profile. We expect this to come along with the functionality of being able to share links to Story Highlights too.
Sharing links to specific Stories is still in internal testing only (alpha stage) and there is no expected timeline for when it will become available to all users. However, when it does, it should prove to be a handy tool for businesses who are always on the lookout for more ways to distribute content. It remains to be seen how link previews for these stories will appear without looking like a convoluted mess.
Other features that are in the pipeline for Instagram is the ability to DM people via the website on a desktop browser, which will be a big shift for a platform that has always been mobile first in nature. All of this is proof that the folks at Instagram are constantly on the lookout for new features to explore
Panic made its name through high-end Mac software, but more recently, the company moved into gaming, publishing indie hit Firewatch and the upcoming Untitled Goose Game. Now, the developer is expanding its work in games and moving in a very unexpected direction. Today, Panic unveiled Playdate, a tiny, yellow Game Boy-like device with a black-and-white screen, a few chunky buttons, and… a hand crank for controlling quirky games developed by indie stars like Keita Takahashi and Zach Gage.
The company says that it wanted to create “something truly different in the world of video games.” From the looks of the Playdate, it managed to do just that. “The yellow color immediately made Playdate feel approachable, friendly, and impossible to resist,” says Panic co-founder Cabel Sasser.
First, the hardware. The device is incredibly tiny, measuring in at 74 × 76 × 9mm, with a 2.7-inch display. It looks a bit like a stretched-out iPod Nano. The Playdate features a reflective black-and-white screen with no backlight, two face buttons, a directional pad, and a hand crank that neatly slots into the side of the device. The crank doesn’t power the handheld as you might expect; instead, it’s a unique control option. “Think of the crank like an analog stick but one you can turn endlessly,” Panic says.
As for the screen, Panic says that, while it sounds incredibly lo-fi, it’s a bit more high-end than you might imagine. “On the surface, it might be tempting to compare the screen to, say, the Game Boy,” the company says. “But Playdate’s display is quite different: it has no grid lines, no blurring, is extremely sharp and clear, and has much higher resolution. It sounds odd to say, but: it’s truly a ‘premium’ black-and-white screen.”
Other features include Wi-Fi, Bluetooth, USB-C, and a headphone jack. The handheld runs on a custom OS built by Panic, and it has a battery that recharges with the USB-C port. (“We don’t have final numbers yet, but early playtime results look promising,” the company says of battery life.) If you’re wondering why the hardware looks so slick, it was designed in collaboration with Teenage Engineering, the Swedish company renowned for its beautiful synths. They came up with the crank idea.
The hardware isn’t the only unique thing about the Playdate, though. Instead of buying cartridges or game downloads, the hardware will come bundled with what Panic is calling a “season” of games. That means 12 titles, each designed specifically for the Playdate, will release over time. When you first power on the device, you’ll get access to one game, and a new one will unlock each week after that.
While we don’t know much about the games themselves, Panic has assembled a crack team of indie creators to design experiences for the device. The first game to unlock is called Crankin’s Time Travel Adventure, and it’s designed by none other than Katamari Damacy creator Keita Takahashi. Here’s the basic premise:
Other contributors include Qwop creator Bennett Foddy, The Last Rocket designer Shaun Inman, and Zach Gage, the mind behind inventive mobile games like Really Bad Chess and Flip Flop Solitaire. “The games will remain a surprise until magically delivered to your device,” Panic explains. Once a game unlocks, it’ll be available to play forever, and Panic says it’ll consider additional seasons depending on how sales of the device go.
The Playdate is expected to ship in early 2020, and it’ll cost $149 when it does. If you want to get in early, preorders will be happening later this year. Panic says that it’s still “figuring out” which countries the device will ship to.
The past couple of years have been good for gaming laptops. They’ve gotten lighter, thinner, and ridiculously more powerful. But while all of those advancements have been extremely welcome, most gaming laptops are still heavily compromised for non-gaming activities. They tend to have worse keyboards, bad trackpads, and battery life that’s too short to really make them practical away from an outlet for any stretch of time. That doesn’t even go into the fact that most are adorned with obnoxious lighting effects, garish logos, and styling that would make a Gundam blush.
Of all the gaming laptops on the market, Razer’s Blade 15 is perhaps the closest to straddling the line between a powerful gaming computer and an everyday machine. So when it came time to evaluate the latest refresh, which includes Nvidia’s RTX graphics cards, I got my hands on the most conservative-looking model I could get: an entry-level Blade 15 Advanced in the “Mercury white” color scheme that sells for $2,349.
While this Blade 15 is certainly a capable gaming laptop, it also looks the part of a more traditional computer for productivity work; most people wouldn’t even guess that it’s a full-fledged gaming laptop when they see it. But as I’ve learned by using this computer over the past few weeks, a great everyday laptop needs more than just good looks.
This year’s version of the Blade 15 Advanced has the exact same design as the model that debuted last year. Its aluminum chassis has sharper edges and a more squared-off appearance than prior Razer laptops, and it has a very small footprint for a 15-inch gaming laptop. At 0.7 inches (17.8mm) thick and 4.56 pounds (2.07 kg), the Blade 15 Advanced is compact and light enough to cart to the office and back every day without much of a burden. You’ll feel the hefty 230W power brick in your bag, however, and you’re not going to want to really travel without it, as I’ll get into later.
The Mercury white version (which is really just a light silver) is a little more understated than the traditional matte black Razer laptop. It trades the glowing three-headed snake logo on the laptop’s lid for an unilluminated version, and the finish is far less prone to picking up fingerprints than the black model. This is the only gaming laptop I’ve used that doesn’t scream “I’m a gamer!” in its design, and it’s the only one that isn’t embarrassing to use in front of clients or executives. The silver color carries a $50 premium over the standard black, which I don’t fully understand, given it drops the illuminated logo, but if I were already spending this much on a laptop, I’d probably spring for it anyway.
While most gaming laptops have subpar build quality, the Blade 15’s chassis is tight, with no real issues to speak of. It’s a solidly built computer that can hang with the best from Apple and Microsoft in terms of fit and finish.
RAZER BLADE 15 ADVANCED SPECS
8th Gen Intel Core i7-8750H 6 Core (2.2GHz base / 4.1GHz turbo boost)
Nvidia GeForce RTX 2060 (6GB GDDR6 VRAM)
15.6-inch Full HD 144Hz
512GB SSD (NVMe)
16GB Dual-Channel (8GB x 2) DDR4 2667MHz
0.70 x 9.25 x 13.98 inches / 17.8 x 235 x 355mm
4.56 lbs / 2.07 kg
Gamers, of course, are far more concerned with what’s inside that chassis, and the Blade 15 Advanced’s gaming chops are impeccable. The model I’m testing has a six-core Core i7 8th Gen Intel processor, 16GB of RAM, a 512GB SSD, and an RTX 2060 graphics card. The 15-inch 1080p matte display has a 144Hz refresh rate and covers 100 percent of the sRGB spectrum. As we’ve seen in other gaming laptops with these specs, the Blade 15 Advanced can push most modern games well over 60 fps with all of their graphical settings maxed and will reach over 100 fps in less-demanding titles. Given the high price tag of Nvidia’s RTX graphics cards, the 2060 provides the best balance between value and performance in the lineup and most gamers should be very happy with its capabilities. Should you want more power, the Blade 15 Advanced can be equipped with up to an RTX 2080 Max-Q card and a 9th Gen Core i7 processor.
While gamers are often willing to make significant sacrifices in usability to attain the best possible gaming performance, evaluating a laptop for productivity and creative work requires a different set of benchmarks. That is where the Blade 15 Advanced starts to falter.
Let’s start with where the Blade 15 excels. It may be obvious, but the Blade’s gaming-level components make it basically overkill for any productivity or web-based work. I can run as many tabs as I want across as many virtual desktops as I want and switch between them all without the machine ever skipping a beat. Content creators can leverage the Blade’s GPU to accelerate video and photo processing to cut down on how long it takes to complete those tasks.
Similarly, the high-refresh rate screen is unnecessary for non-gaming work. But that doesn’t mean it isn’t greatly appreciated. Everything from cursor movements to scrolling is just so buttery smooth on the Blade 15’s screen that even though I don’t game often, I want this kind of screen on every device I use. It’s also plenty bright enough for use in office environments, coffee shops, co-working spaces, or anywhere else you might need to do work.
The Blade 15 has other creature comforts that make working on it more pleasant, like its abundance of USB-A ports and video outputs that allow me to leave all of my dongles at home or the Windows Hello-compatible webcam that lets me log in without having to type a password. The speakers are loud and clear, which is great for taking calls from the laptop.
But while the Blade 15 excels in some areas, it disappoints in many others. The speakers may be loud, but they have to be in order to drown out the laptop’s fans, which are a constant companion at the laptop’s default settings, even when I’m doing relatively “light” work.
The Blade 15’s keyboard looks fine at first glance, with its per-key backlighting and spacious layout. But even with weeks of using it, I could never become accustomed to the shallow travel of the keys, or the frustrating placement of the arrow keys. I’m constantly selecting text when I intend to type a question mark because the up arrow is to the left of the right shift key, where the forward slash / question mark key is on every other keyboard. It’s not a keyboard that I enjoy typing on, and typing words is a huge part of my workday.
The Blade’s glass trackpad is smooth and spacious and supports multifinger gestures, but it has poor palm rejection, which causes the cursor to jump around the screen erratically whenever I type.
Lastly, the real deal-breaker to using the Blade 15 as an everyday laptop for me is its very poor battery life. Gaming laptops have never had great battery life, with even the best options hitting just five or six hours between charges. The Blade 15 isn’t even that good: with my standard workflow of browsing the web, using Slack, checking email, writing Word documents, watching YouTube videos, and the occasional video chat, the battery lasted an average of three hours between charges across the weeks I’ve been testing the Blade, a far cry from the “up to 6 hours” Razer advertises. (That’s with the display set to about half brightness and Windows 10’s power slider set to better battery life.)
Most gamers would not take issue with any of the things I’ve pointed out, but when Razer is charging as much as it is for the Blade 15 lineup, it’s not unreasonable to expect a little more from the machine. After all, if performance was the only thing I was concerned about, there are plenty of other gaming laptops out there that match or exceed the Blade 15’s performance and do it with even lighter designs and much lower price tags. Even Microsoft’s Surface Book 2, which is more of a regular computer that can also play games as opposed to a gaming laptop that can also do work, offers a bit more bang for the buck than Razer.
So while I love the looks of the Blade 15 Advanced, especially in the Mercury white finish, and I adore the power on tap and the buttery-smooth display, it’s not a computer I can really recommend for anything other than gaming.
While Android and iOS have locked up the market for smartphone operating systems, a feature phone platform that has the distinction of being the world’s third biggest mobile OS is announcing a hefty round of funding to continue its expansion. KaiOS, which makes the OS that powers devices like Nokia’s feature phones and Jio’s devices out of India, has raised $50 million from Cathay Innovation (which led the round) and previous investors Google and TCL Holdings.
The funding takes the total raised by KaiOS — which has now shipped 100 million devices across 100 countries — to $72 million. It comes less than a year after Google invested $22 million in the the business — a strategic round that also marked KaiOS beginning the process of creating native integrations of different Google services like Maps and (more recently) Assistant into the platform.
KaiOS is not disclosing its valuation but Sebastien Codeville, its CEO, confirmed to be that it is “definitely up.” (Pitchbook put it at a very modest $43.75 million last year on the back of Google’s earlier round.)
We actually knew a little about this round back in February, at MWC in Barcelona, when KaiOS announced new handset partners and a raft of new features. A spokesperson for KaiOS told Tecground that the delay in closing the deal and making it public was due to a need to coordinate with different stakeholders.
As it turned out, KaiOS’s timing for this announcement turned out to be pretty interesting. The big news this week in mobile is what kind of an impact Huawei will face in the wake of a US regulation barring it from doing business in the US. One development in that story has been just how serious Huawei is about building its own operating system to replace Google’s Android and its related services.
This is big news because while Huawei is currently the world’s second-biggest mobile phone maker, we haven’t seen any platform gain reasonable mobile phone traction against the hegemony of iOS and Android outside of China — including the failure of Firefox OS, which retreated from the market only to reemerge, phoenix-like, as KaiOS two years ago — in part because of the extensive ecosystems that have coalesced around these two.
But while all eyes are on smartphones, KaiOS’s funding and general growth represents an interesting alternative for markets, carriers and consumers that might be in the market for what KaiOS refers to as “smart feature phones.”
Today, the company counts companies like Reliance Jio, Google, Facebook, Twitter, Orange, MTN and Qualcomm among its partners, and it’s been building an interesting, two-pronged strategy for targeting people both in developed and developing markets.
As Sebastien Codeville, the CEO of KaiOS, describes it, in emerging markets (which are KaiOS’s primary target), its devices are being purchased by first-time phone users, or those that have had very basic, non-data mobile phones and are upgrading without the big step and expense of smartphones. “We are bringing people to internet usage with a device they are familiar with,” he said of the form factor. “Other key characteristics are a long battery life, a keyboard, and a more resistant touch panel.”
The developed market, he added, was an interesting opportunity because of the amount of professionals and others who want pared-down devices for weekend use to unplug from their daily grind.
Many had left feature phones for dead with the growth in popularity of devices like the iPhone, app stores and of course apps themselves. But research from Counterpoint found that feature phones still accounted for almost 25 percent of all handset shipments in Q3 of last year, working out to a $28 billion dollar market opportunity in the years ahead. Today there are some 1.5 billion feature phone users, an interesting number to consider as smartphone sales continue to feel the crunch.
Keeping to its promise of semiannual updates, Microsoft today announced it’s made the next big version of Windows 10 available. The simply-named Windows 10 May 2019 update isn’t as packed with features as its predecessors, but there are still a few things to note. In particular, it includes a new ‘Light’ theme; dark mode haters rejoice.
The Light theme was first announced back in November, but it was only available to members of the Windows Insider Program – essentially beta testers. While Windows 10’s default theme largely includes light and white elements, major components like the Task Bar and Start Menu use a dark transparency that might mess with your minimalist mojo. The Light Theme fixes that with a light-frosted glass look throughout various elements, as well as white backgrounds throughout the OS. There’s also a lighter default wallpaper to go along with it.
Other changes in the latest Windows 10 update:
Integrated support for Kaomoji like (⊃｡•́‿•̀｡)⊃, ヽ(ˇヘˇ)ノ, ٩(╬ʘ益ʘ╬)۶, etc
Applications can now be sandboxed for extra security. It’s essentially a simple way to run a virtual machine that doesn’t put your primary windows install at risk.
Cortana and Search are now separate to reduce confusion
It’s small as far as feature updates go, but there’s only so much one can do with updates twice a year.
All that being said, Microsoft is being supremely cautious with this update after the October 2018 version’s disastrous launch. That update caused many people to lose their files because of insufficient storage, prompting Microsoft to reexamine its upgrade procedure and begin reserving 7GB of storage just for updates. The May 2019 update is the first real test of the new approach and is rolling out super slowly.
If you’re in a hurry to test out the new features, simply head to Settings > Update & Security > Windows Update and select ‘Check for updates’ and tap ‘Download and install now.’ That said, that option may not appear yet as Microsoft is being extra cautious and monitoring early feedback. If you really need the latest version like your life depends on it, you can head on over here to download Microsoft’s Update Assistant or create an installation drive.
Data breaches have become a household name for digital companies. With so many companies globally caught up in the controversial data breach stories, here comes another data breach story and this one hits close to home.
Chtrbox, which has more than 100,000 clients, deals with connecting social media influencers to popular brands and pays the influencers for posting sponsored content. Soon after the leak was spotted, security researcher Anurag Sen got in touch with TechCrunch to get the database secured after which Chtrbox pulled its database offline.
Apparently, as per the report, Chtrbox used a database hosted by AWS which was left exposed without any password on it, leaving a lot of room open for hackers to exploit it. This database contained public and private data of the popular influencer clients of the Chtrbox. Public data leaked included user bio, display picture, location, and number of followers while private data contained information on owner’s email address, personal mobile number, and amount transacted).
However, Chtrbox called the details of the data breach report as “inaccurate” saying that data of only a limited number of influencers was leaked, and of the data that got leaked, it contained mostly public data that the influencers share with the audience on a daily basis, reported the Economic Times.
This is not the first time when Instagram has been hit by a massive data breach like this and it was just last month when Facebook revealed that it exposed about millions of Instagram passwords in a data security breach where it had stored all the user passwords in plain text on its internal servers. Facebook, owner of Instagram, and a victim of multiple data breaches itself, said it’s currently working on the issue and is looking into whether a third party is to be blamed for mishandling Instagram data.
Pranay Swarup, CEO, Chtrbox, hasn’t commented on the data breach yet. However, a spokesperson from Chtrbox told the Economic Times, “we would also like to affirm that no personal data has been sourced through unethical means by Chtrbox. Our database is for internal research use only, we have never sold individual data or our database, and we have never purchased hacked-data resulting from social media platform breaches”.
Google has revealed it had left some business users’ passwords exposed in plain text.
In a blog post on Tuesday, the tech giant said it had discovered the issue in Google’s popular enterprise product, G Suite, back in January.
When stored in a system, passwords are cryptographically hashed — scrambled into a random-looking assortment of numbers — which make it near-impossible to try and guess what it is.
The bug, which had existed since 2005, stored an unhashed, plain text copy of the password in G Suite’s administration console. The console had allowed administrators to reset a password for a user, in case they forgot it, but Google said the function no longer exists.
“This practice did not live up to our standards,” Suzanne Frey,Google’s VP of engineering, Cloud trust, said in the blog post.
“To be clear, these passwords remained in our secure encrypted infrastructure. This issue has been fixed and we have seen no evidence of improper access to or misuse of the affected passwords.”
Google didn’t reveal how many users were impacted by the bug, but the issue only affects users of G Suite, and does not impact people who use Google’s free consumer accounts.
The company said it has contacted G Suite administrators to change those impacted passwords, and has reset passwords for those users who have not done so already.
While Google’s security issue arguably pales in comparison, it comes after millions of passwords were discovered stored in plain text by Facebook back in March.
It’s been 5 months since the Honor View 20 was launched, and the Huawei parallel brand is ready to take that to the next level with the Honor 20-series. The N-series has always stood for interesting approaches to design and cameras, and this time it’s no different.
The Honor 20-series consists of the Honor 20 Pro, the Honor 20 and the Honor 20 Lite for consumers with varying budgets.
Honor 20 Pro
The new flagship takes a few design cues from the Huawei P30 Pro while adding its own twist to it. This is evident with the new Dynamic Holographic back which looks like multiple layers of glass with slightly different colours. Colour variants include Phantom Black, Phantom Blue, Midnight Black or Sapphire Blue. The back is also curved along the sides for better handling.
On the front, we get a relatively small 6.2-inch display with a punch-hole notch on the top-left corner. Honor claims that this is the in-screen camera with a diameter of just 4.5mm. Surrounding it is the Full HD+ LCD panel. The fingerprint scanner is also on the right side, embedded in the power button.
Internally, it is powered by their HiSilicon 980 chipset with 6GB or 8GB of RAM. Gamers will be glad to know that GPU Turbo 3.0 is also present on the smartphone which allows some of the most famous game titles to perform better. The entire package will be kept running by a 4,000 mAh battery, with support for 18W fast charging.
The most interesting bit is the camera. The Honor 20 Pro has a quad camera array consisting of a 48-megapixel primary sensor with a crazy f/1.4 lens and 4-axis image stabilisation, a 16-megapixel ultrawide sensor with a 117-degree field-of-view, an 8-megapixel telephoto lens with 3x optical zoom, along with OIS and a new 2-megapixel macro lens with a minimum focusing distance of just 4 cms! Staples like laser autofocus with Honor’s signature AI Ultra Clarity mode, Super Night shot, Moon shot and others are all included here.
The Honor 20 Pro is priced at 599 euros (approximately INR 46,000) for the 256GB +8GB variant.
The Honor 20 retains a lot of what the Pro brings but switches out a few of the extreme features to keep the price low. The primary camera gets a more conventional f/1.8 lens instead of the f/1.4 camera and does away with the telephoto and the ultrawide camera for a 2-megapixel depth sensor.
The other design elements are similar with a glass back, curved edges and a side-mounted fingerprint scanner and a punch-hole display. The battery gets a slight step down to 3,750 mAh but retains support for fast charging.
Honor 20 Lite
There’s a third younger sibling that brings the same high-end design and cameras to the budget segment. It switches out the Kirin 980 for a mid-range chipset. It looks similar in terms of the back, but the material of choice is polycarbonate instead of glass. The camera package gets shuffled once again with a primary 24-megapixel sensor, an 8-megapixel ultrawide sensor and a 2-megapixel depth sensor. The Honor 20 Lite also opts for a microUSB port as opposed to the type-C connector on the Honor 20 and 20 Pro.
All three phones will be launching in India on June 11, and Tecground India will be covering the event live. Seems like a great competitor in the affordable flagship category.